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Flatout 2 high jump5/17/2023 Another issue that Bugbear aims to improve on is the individuality of the vehicles. You're able to bring up a list of the current point leaders at any time, which again helps stress individual drivers and allows you to focus your vengeance on specific characters. From race to race, you'll be able to recognize exactly who's just in front of or behind you in points, helping you target the drivers you need to take out. Throughout the course of the career mode, you'll race against stylized and unique drivers who each have their own personalities and driving styles. The first thing Bugbear did to remedy this was replace the generic drivers with various characters. One of the complaints from last time around was that while the online and multiplayer modes were great fun, the single-player portion was both repetitive and somewhat lifeless. For starters, the entire single-player experience has been reworked. The company listened to its fans, and more importantly, its critics, and has attempted to make FlatOut 2 the ultimate mix of racing and wreckless destruction. If you can make a better quality background/needle (in the Flatout 2 style) please send them to me and I'll include them in the mod (and credit you)! :)īdking00: original Eject mod (the inspiration for my series of Ejection mods)Indeed, with FlatOut 2, developer Bugbear went back to the drawing board and essentially re-envisioned almost every aspect from the original. These are due to limitations of GTA V that I could not get around.Ĭurrently the ejection sound is just of a man screaming. The windscreen does not break when bailing out, and you get teleported in front/above your vehicle when bailing out. The eject sound (replace the "eject.wav" file in the FlatoutBail folder to any WAV file). The needle picture (replace the "needle.png" file in the FlatoutBail folder to any png file). The background picture (replace the "background.png" file in the FlatoutBail folder to any png file). The angle text color (Angle_Text_Color) ( colors list). The angle text position (Angle_Text_Pos_X/Y). The needle picture size (Needle_Width/Height). The background picture size (Background_Width/Height). The needle picture position (Needle_Pos_X/Y). The background picture position (Background_Pos_X/Y). **All positions and sizes are in percentages of screen width/height** The controller button to nudge the player in air (Controller_Nudge_Button) ( buttons list) The controller button to start the bail (Controller_Bail_Button) ( buttons list) Whether to have controller support or not (Controller_Support). The key to nudge the player in air (Nudge_Key) ( keys list). The keyboard key to start the bail (Bail_Key) ( keys list). The key to enable/disable the mod (Toggle_Mod_Key) ( keys list). Whether to play the nudge sound or not (Play_Nudge_Sound). Whether to play the eject sound or not (Play_Eject_Sound). Whether to be enabled on startup or not (Enabled_On_Startup).Īllow moving while in air after bailing out (Allow_Move_While_In_Air) The force to apply to the player when nudging (Nudge_Force). The force to apply to the player when bailing out (Bail_Force). Move around while in air after ejecting with your walking/driving controls (defaults WASD/left thumb stick). Press Space on keyboard or the jump button on controller (X on Xbox controller) to nudge the player while in air. Hold X on keyboard or the vehicle duck button on controller (by default A on Xbox controller) to increase angle, then release to fly.
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